If health becomes zero, it is gameover. It will restart with the last save data.
Gems(pink jewel) are scattered in the world.
If a player touches this, a speedrun will start. The goal is a place of other Gems. (The lower picture is a goal.)
During a speedrun, the status of a player is initialized, and it becomes impossible to put a user block.
If you want to stop the speedrun on the way, please push the button at the lower right of the screen (place of the user block switch).
If a player arrives at the goal, data will be recorded automatically and it will be updated in ranking.
A player name can change in Option of the title menu. The past records is also renamed. The existing name cannot be used.
- Other specifications
- Course names are made randomly by coordinates.
- Going and returning are not distinguished. (To go downward from a top is more advantageous.)
- If a player steps on an enemy, it will accelerate for a little.
- The time of speedrun is not counted during a loading time etc, because the time is the number of frames in a game.
- However, it becomes an error when there is gap too much with real time.
- The time limit is 20000.
- Gems can be checked on a dot of pink on a map.
- Gems often are appeared at a point of an even number of Y-coordinate.